This might be considered a slippery slope for Choice of Games considering their focus, but hey, if it is going to be played on a computer, why not use what is available? As a last thought, it also would be cool to be able to undo choices and see what happens on parallel choice-lines, just like one could easily do with the old CYOA books by flipping pages.
As it stands, the only way to see the outcomes of other choices is to replay the game from the beginning. Of course, undoing choices could lead to people choosing not to play through the story as intended, so we understand why it is not available by default. Not really. It is essentially an interactive book that happens to have a fairly unhelpful stat screen and a list of achievements you can unlock.
But that is nothing against it. Younger generations are not going to rental stores and libraries as they grow up; they are using the internet to find, stream, and download the material they want. Speaking of Aether Raids, Marth follows the same trajectory as a very competitive sword infantry with damage reduction in his base kit and Null Follow Up on his weapon.
Arena-wise, as per CYL traditions of stat total increase, Marth is the first Infantry to break the BST mark, as the Duel skills now boost the scoring stat total of the skill to , having an extra 5 BST does somewhat allow Marth to score decently well in the mode. As a free pick, Marth is a decent sword infantry with his kit based around buffs. Newer players without the squad depth could pick up Marth as his base kit is more than serviceable without much commitment.
As an Infantry Tome unit, discussions of being an Arena unit would usually revolve around the use of the Duel A skill, and the same could be said for Gatekeeper as his stat total is below Speaking of his personal B skill, Detailed Report offers absolutely zero combat utility. His weapon does have a Follow-Up negation akin to a substandard version of Maltet , but his low SPD is a huge suspect as he would be extremely susceptible to guaranteed follow-up effects.
The amount of value of this skill however could not be undermined; he cranked the Obstruct skill up to a ridiculous level as not only did he obstructs ranged foes with a larger radius, he stops any form of warping effects within a mouth-watering 4 spaces.
Specifically for the latter effect, it could stop some of the AI interactions on its tracks as some of them precisely rely on warping effects. Needless to say, this application is pretty much universal in all game modes.
Fodder wise he got a slightly improved version of Close Counter and Joint Drive Def, which is plenty useful for bulky ranged units similar to the likes of Gatekeeper. With that said though, the usefulness of Close Counter does come into question sometimes as there is now the option of simply running a Near Save ally nearby to deal with the melee match-ups.
While his combat potential is at best average for a modern tome user, Gatekeeper is likely the most meta-influencing of the batch due to his personal B skill providing utility for his allies. Veteran players are likely to benefit the most from Gatekeeper as it is a mechanic that never existed before in the game.
Keep in mind that the developers could also start incorporating Pass in their new units such as Takumi , but with better stats and effects , making the Obstruct effect on Detailed Report potentially something that could be countered in the long term. For simplicity, players can view this special akin to a ranged Galeforce similar to Legendary Leif's Njolrun's Zeal.
Marianne also does not incur any stat penalty despite having the ability to refresh, which does provide her a combat edge comparatively to her dancer competition. Marianne would slot in nicely with any strategy that potentially wants a dancer.
In Arena, Marianne competes with Duo dancers such as Duo Peony , but her higher base stat total offers her much more effective combat utility. While Requiem Dance is a unique mechanic that is not predated by existing skills, there are similar parallels that could be drawn with current units.
Marianne is ideal for players who have a strong affinity to the player phase that is applicable in many game modes , as Requiem Dance does require the player to play aggressively to achieve its maximum potential.
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