Call of cthulhu edition




















Walking down a well-lit hall Wealthy, some degree of luxury. Rich, great wealth and luxury. When attempting a skill roll you should agree a n Credit Rating 99 goal with the Keeper.

If your skill roll is success Super rich, money is no object. You can only get one age income. The creases. In other words, the more you know about be coming for your blood!

Opposed Skill Rolls Example: Brian makes successful use of his Spot If two investigators are opposing one another, or Hidden skill during play and so ticks the box if an investigator is in a conflict with a significant next to that skill on his investigator sheet. After non-player character i. He rolls 43 on the percentage dice. A Regular success beats a Fail, a Hard No improvement is made.

If he had rolled 73 he success beats a Regular success, an Extreme suc- would be gaining 1D10 Spot Hidden skill points. In the case of a draw, On occasion, you may need to roll a test that is not the side with the higher skill value wins. If both covered by the skills on your sheet.

If so, look at skills are equal then have both sides roll 1D, your characteristics and determine which one of with the lower result winning. Bonus and Penalty Dice Skill Rolls and Difficulty Levels primarily for use with opposed dice rolls Your Keeper will tell you when you should attempt Sometimes, the prevailing conditions for the in- a skill roll and how difficult the task is.

A difficult characteristic roll. A task approach- to a roll. One bonus die and one penalty die can- ing the limits of human capability requires a roll cel each other out. If you fail a second die that yields the better lower result. Hugh, are vying for the affection of Lady Greene. Example: You are trying to lever open the heavy Only one can gain her hand in marriage, so the stone door of a crypt.

The Keeper decides this is Keeper determines that an opposed roll is need- very difficult and asks for a STR roll, specifying ed to determine the outcome of their wooing. You roll the dice It is decided that each should make an opposed but the result shows that you have failed, as you Charm roll. You the scenario so far: Malcolm has visited Lady ask if you can push the roll, stating that your Greene twice, each time lavishing expensive gifts WWW.

QuickStart This requires an and brought no gifts at all. The Keeper states opposed Strength roll from each of the investi- that Malcolm has an advantage and will get a gators, however the Keeper rules that Harrison bonus die in the opposed roll.

His player rolls 20 and and can be paired with either of the two tens 40 on two tens dice and 1 on the units die see dice to give scores of 44 or The extra die was a penalty die so Harrison must take the higher result—a regular success Malcolm wins the opposed roll, and his proposal of marriage to Lady Greene is accepted. Both players have achieved a regular success; Felix wins because he has the higher STR. Example: In a dire turn of events two investi- gators, Felix and Harrison, have been captured by the insane cultists of the Scarlet Smile.

Whenever you encounter the horrors of the Mythos The Ordeal of Pain involves lifting a huge or come across something mundane yet horrific rock and holding it aloft. Generally, your current Sanity score. If you roll over your at the successful end of each scenario you should current Sanity, you lose a greater amount of San- get a few points back as a reward.

If you roll under, you will lose less or As your Sanity score slips lower, your character none. Full rules for Sanity are number before the slash mark tells you how much not included here, but your Keeper will let you Sanity your character loses if the roll is equal to or know the effects of this degradation when you under his or her current Sanity score; the number play the game.

If an investigator loses 5 or more Sanity points as the consequence of a single Sanity roll, he or she has suffered major emotional trauma. The play- er must roll D If the result is equal to or less than their intelligence INT , the investigator fully understands what has been seen and goes tempo- rarily insane 1D10 hours.

When you fail a Sanity roll the Keeper gets to C ombat momentarily control your next action as the fear When you are confronted with the horror of the takes hold of you; perhaps you unwittingly scream Mythos, it is generally a better idea to run away, or squeeze the trigger of your gun.

However, there If your investigator is temporarily insane, the is often no other choice than to go in, guns blaz- Keeper gets to add a phobia or mania to your ing, and make the best of it. The highest back story entries. DEX acts first and then the others go in descend- While temporarily insane, the Keeper may pres- ing order from there. You can only one to take one significant action.

The Keeper should simply give fail you fall deeper in to the madness! You may have to check your char- Investigators have three combat skills: Fighting, Dodge and Firearms. Note that the Fighting Brawl skill includes un- armed combat and the use of simple weapons like pocket knives and clubs. QuickStart 14 Fighting Rules for C lose-Q uarters C ombat Every time you are attacked you may choose to fight back attempt to avoid, block, or parry an attack while making one of your own or dodge attempt to avoid the attack completely.

Both attacker and defender roll percentage dice and compare their levels of success: n If you are fighting back use your Fighting skill. You need to achieve a higher level of success than your attacker. Your attacker needs to achieve a higher level of success than you.

Example: A ghoul swings a clawed hand at Bri- Whenever you are shot at you may dive for cov- an, who elects to dodge. The Keeper rolls 03—an er, rolling against your Dodge skill.

A character that opts to dive for cov- success. The attacker has achieved a better level er forfeits the next attack regardless of whether of success than the dodger and so Brian is hit, automatically taking the maximum of 10 dam- they were successful or not.

Hit points cannot fall below zero, so achieve one thing, such as: do not record a negative value. If a char- acter with a major wound falls to zero hit points A maneuver is treated the same way as a regular they are close to death Dying. He or she must Fighting attack, using the Fighting Brawl skill.

Compare the Build of the two combatants. If the Only successful use of the First Aid skill can al- character performing the maneuver has a smaller leviate the Dying condition. Build than their opponent then he or she takes n Characters without a major wound heal 1 hit point per day.

The major wound condition is removed if may be able to lay hands on their opponent, but either an extreme success is rolled or current hit points are healed to half their maximum value or lacks the strength and size required to take ad- greater. Example: Brian attempts to push a ghoul out of a nearby window a fighting maneuver. The ghoul is fighting back, and it rolls a regular success on its Fighting skill.

Bri- an has achieved a better level of success and so his maneuver is successful—he shoves the ghoul through the window. Outnumbered When a character is outnumbered by the oppo- sition, the character is at a disadvantage. Once a character has either fought back or dodged in the present combat round, all subsequent melee at- tacks on them are made with one bonus die.

This does not apply to attacks made using firearms. QuickStart 16 First Aid can heal 1 hit point. If First After 7 days have passed, a suc- Aid is used on a dying character cessful CON roll is made for Bri- it does not confer any immediate an and he regains 2 hit points on gain in hit points, but extends the a 1D3 die roll. This erases his major wound If Medicine is used on a dying char- marker, after which he heals at 1 acter it does not confer any imme- hit point per day.

On Monday he gets in a barroom brawl, taking damage from 3 separate slugs to his jaw of 4, 2, and 4 points. This is a O ther Forms of Damage total of 10 damage, reducing his hit points to 2. He has not taken a major wound, and will Often the Keeper will be forced to judge the amount recover at the rate of 1 hit point per day.

On of damage caused by some random event. What- Thursday Brian now at 5 hit points clumsily ever the cause, consider the likely injury and rate falls out of a window, suffering 7 hit points of it against the left-hand column on table below.

This is a major wound. A friend ad- Each injury type is for one incident or one com- ministers First Aid and rushes him to hospital. Splat: outright death is almost Being involved in a high-speed head-on collision, 8D10 certain. QuickStart 18 attacker, one bullet, one round of drowning, one Tell the players the premise of the scenario. The character will take further damage on each successive round that they You are going to be hired to investigate an old are exposed to the source of the harm.

The H aunting The players should create a team of private de- tectives, amateur sleuths, journalists, or friends of. S cenario the landlord who have volunteered for the task. Hand out the investigator sheets and talk the This scenario is designed for new Keepers and players through the process step by step.

Encour- players. Keep it all reasonably brisk; avoid getting to run the scenario. Once you have read through bogged down with unnecessary details.

APP , Credit Rating score and any notable aspects The boxed text within the scenario is meant to be of their backstory for your reference during play. If the investigators ers when directed. Handout 1 The body of Walter Corbitt is buried in the base- ment of the Corbitt house.

The mind of Walter A landlord, Mr. Knott, asks you to examine an Corbitt still lives, aware of events within the house. Corbitt knows Mythos magic House. The former tenants, the Macario family, that preserves his identity and enables him to ani- were involved in a tragedy and the owner wishes mate his body after death. He sometimes vampiri- to understand the mysterious happenings at the cally preys upon residents of the house, driving house and set matters straight. Knott been away or slaying those who learn his secret.

While they do store its good name. He offers to reimburse you this, Corbitt will be aware of the investigators and for your time and trouble. The landlord gives you will try to mislead them and scare them away. Knowing your jobs, you will want to conduct some research before you head to the house. You P reparing for play could check out old newspaper articles at the offices of the Boston Globe, head to the Cen- Lead the players through the creation of investi- tral Library or go to The Hall of Records.

The gators for this scenario. Starting players will gain choice is yours. QuickStart 19 absorb the information, discuss matters and de- First, establish a goal with the players, along the cide on a course of action. Based on the way the roleplay goes, some research first. Steven Knott recently inherited the prop- n If the investigator is trying to win Arty round with erty and would like to make a profit on the place friendliness, use the Charm skill. There is no need to go in to Charm or Intimidate skill, as appropriate.

If the detail when it comes to moving between loca- roll is equal to or lower than the skill, the investiga- tions—just cut to the investigators arriving at tor has succeeded in gaining access for the group. Arty enjoys the little power he has and If the players fail the roll, ask if they want to per- will try to deny the investigators access; play up sist in their efforts to gain access to the clippings his pomposity and encourage the players to strive files.

If they choose to do so, they may attempt to gain access to the morgue. QuickStart 20 n If the investigators are using Charm or Persuade, at the library, ask each player to make a Library the consequence might be that Arty takes offence Use roll rolling equal to or less than their skill and screams at them to leave. If failed, there is no need to push the Whatever the consequence, ensure that it esca- roll; the players can simply keep trying again and lates beyond Arty just asking them to leave—for again, but each roll means they have spent half a example, have Arty call on some strong-armed day more in research.

If they spend more than a maintenance men for backup. Knott, contact them to ask how things are progressing, The Clippings Files urging them to resolve their investigations—time If the investigators gain access, describe the dusty is money after all. For each success, give out one of the following Handouts in order. You are taken down some steps by Ruth Blake, the records keeper, into a dusty basement filled Handout 3 with filing cabinets and stacked high with old newspapers and other assorted junk.

The whole In , a prosperous merchant builds the house, room smells musty and the boiler system in the but immediately falls ill and sells it to a Mr. Wal- corner gives out a lot of heat. The pertinent clippings are filed by street address. Pass Handout 2 page consequence of his surious [sic] habits and unaus- 33 to a player.

His obituary in story, which was never published. It states that in , states that he still lived in the same place. It a family of French immigrants moved into the house also states that a second lawsuit was being waged but fled after a series of violent accidents left the par- ents dead and three children crippled.

The house long to prevent Corbitt from being buried in his base- stood vacant. In , another family moved in and immediately Handout 6 fell prey to illnesses. In , the oldest brother went mad and killed himself with a kitchen knife, and the No outcome to the second lawsuit is recorded. In , a third fam- ily, the Macarios, rented the house, but they left almost immediately under mysterious circumstances.

If successful, pass Hand- marks that the Globe files go back no further than a out 7 to the players. Use the same guidelines as fire in If the Corbitt House is mentioned earlier for the Central Library. The register of tucked away.

QuickStart 21 notes the closure of the Chapel of Contempla- antipathy of the police perhaps receiving a shake- tion in If the players think to look up the Chapel of Contemplation in criminal court records, they Handout 8 find references to actions taken in ; however The file concerns a secret raid on the Chapel of the actual records are not present. If the investi- Contemplation.

The police raid was occasioned gators have been courteous to the clerk, he points by affidavits swearing that members of the church out that serious crimes would be handled in the were responsible for the disappearances of neigh- county, commonwealth or federal courts. A suc- borhood children. During the raid, three policemen cessful Law skill roll can indicate the same thing.

Autopsy reports are singularly lacking rests or seizures are filed at Central Police Station. L ocation 5: Though 54 members of the church were arrest- ed, all but eight were released. The records hint of H igher C ourts ; illegal intervention in the proceedings by an im-. Gaining access to these records will prove difficult, requiring at least one player to make a success- Pastor Michael Thomas was arrested and sen- tenced to 40 years in prison on five counts of sec- ful skill roll.

Players can use one of the following: ond-degree murder. He escaped from prison in n Law skill: To establish that an investigator has an and fled the state. If failed, the player can ask to Push the Law skill roll to establish a contact.

You should make a concealed roll on behalf of the player. Do not inform L ocation 6: the players of the outcome of the roll. Regardless of The Neighborhood the dice roll, the investigator knows Kim Debrun, a clerk in the Court offices. If the roll is successful, Most of the people who lived in the area before Kim is warm and friendly and will allow the inves- the Great War have moved away or died.

New of- tigators access to the file Handout 8. Using Dice To This is a risky approach given the location. A dice roll that is equal to or lower than one If the players fail their roll, ask if they wish to of these yields a positive reaction from Mr. Dool- continue their efforts. They need to justify a Pushed ey. Otherwise Dooley is less than forthcoming to roll.

If using Credit Rating, Persuade or Charm, that particular investigator. A different investiga- they risk overstepping the mark, leading to a con- tor may try a Charm, Fast Talk, Persuade or In- sequence such as causing offence and earning the timidate roll to get Dooley to talk. QuickStart 22 Dooley Talks The Keeper can answer more questions, but Ga- briela is unable to give specific information. If the players manage to get Dooley talking and ask about the Chapel of Contemplation, he is able The Keeper should end the interview quickly, to point out where it stood a few blocks distant.

The two young Macario boys are being cared Encourage the players to roleplay and engage Mr. The investigators Dooley in conversation. Draw upon the following can visit, but they know nothing except that they points and incorporate them in to the conversation: miss their parents and that in their former home they often had nightmares of a strange man with n The Macario family moved into the house a couple burning eyes.

L ocation 8: n They say he babbled about a haunting form with burning eyes. The C hapel of n About a month back, the old lady, Mrs. Macario, C ontemplation also went mad. Macario is with her husband over in Roxbury Read the following to the players: Sanitarium, a few miles from Boston. What is left of the old church stands at the end of n The kids were taken in by relatives down in Baltimore. You pass a slump- true and he may well exaggerate. He is a sales- ing wall bearing white-painted symbols, appar- man and used to engaging in banter and gossip.

In the center, so created, is L ocation 7: painted a staring eye. Roxbury Sanitarium Handout 9 is an image of this symbol. Show it to the players. If the players decide to visit the sanitarium, they will find Vittorio Macario is quite mad. He is clasp- ing a bible to his chest. If remembered later on in the scenario, an attentive player might realize that Corbitt may be killed with his own dagger. Nothing more can be gleaned from Vittorio.

Gabriela Macario is conscious and approachable. She can explain that an evil presence lives in the house. When it was angry, the thing might cause dishes or other objects to fly around While the investigators are near the signs, sub- the room. Mostly, it hated her husband, Vittorio, tly describe to the players how they begin to feel and concentrated its anger on him.

QuickStart 23 tingles in their foreheads, like headaches, but not The musty old journal falls to pieces as you turn quite.

When they leave, the irritation stops. An entry records that Walter Corbitt to describe the scene and ask what they are doing. At some point they should become aware that the earth they stand on is covering weakened Alongside the journal is an enormous volume, floorboards.

Call for Luck rolls; those that fail handwritten in Latin, but so rotten and worm- their Luck rolls must attempt a Jump roll to leap eaten that whole sections no longer can be un- to safety or find themselves falling as the floor derstood. The fall is ten feet into the basement. The tome is a copy of the Liber Ivonis. An ini- Each falling investigator loses 1D6 hit points. Tell the same amount, from 99 to Refer to Hit Points, Wounds and Healing page 15 as to whether a Major L ocation 9: wound has occurred and for rules on treatment, recovery and healing.

The O ld C orbitt P lace If an investigator falls, read the following aloud: Read the following aloud to the players:. The house by separate stairs now buried under tons of rub- fronts the street. In the rear are overgrown plant- ble. Within this room, next to a cabinet, are two ings and a half-collapsed arbor. Access to the skeletons dressed in tattered silk robes; perhaps rear exists on either side of the residence.

Studying the house, the observer is impressed by the way the house seems to withdraw into If the players search the cabinet it is found to con- tain moldering church records.

Allow the players to Push The front door is secured with a single lock. Four the Spot Hidden roll if they volunteer to conduct additional bolts seem to have been added within a thorough, more time-consuming search. If they the last year or two. If the investigators think to fail the pushed Spot Hidden roll, they might step on a nail or ruin their clothing. Study the plan provided.

Sketch out each floor Read the following aloud: on a sheet of paper as the investigators explore it. The room is filled with boxes and junk, such as rusted water tanks and old bi- cycles. At the right end of the room is a cupboard, boarded shut. If the cupboard is wrenched open, three bound books are found within—the di- aries of a certain W.

Corbitt, a former inhabitant of the house, as the address on the flyleaf of volume one testifies. The Corbitt Diaries are in English, though sometimes strangely phrased. No other spells exist in the diaries. The spell takes 2D6 weeks to learn after the diaries have been read.

It is unlikely that this in- Here hang overcoats, galoshes, hats and umbrel- vestigation will continue long enough for this las. You notice that the side spell to be of use—not that summoning a di- door is secured with three bolts and two locks.

You cannot help but notice the This room contains old furniture that might be unusual quantities of crosses, images of the Vir- broken up to burn in a wood stove. Remem- vince them that this room is the centre of the ber Corbitt haunts the place and at any time psychic disturbance.

To this end, he makes pools a noise might be heard upstairs Bedroom 3. Three places are set and unused. Scraps window by making it rattle.

Pick any of the following events and have them happen as and when you wish: ROOM 6, Kitchen n Corbitt can cause loud thumping noises to emanate A conventional kitchen, with icebox, wood-fed stove from this room. These noises can be heard from and oven, plus a meager larder.

Some of the food- anywhere in the house. The produce which has n Corbitt can make a rattling, scratching sound on not spoilt has been eaten by rats, judging by the the windowpane or door. Bed Attack ROOM 1, Main Bedroom Corbitt will lure the investigators to inspect the An ordinary bedroom, with a double bed, book- window in the spare bedroom, then make the bed shelf and window view.

Apparently the room of fly across the room at high speed toward an un- Vittorio and Gabriela. More crosses and many fortunate investigator. Ask the player of the in- candles are here, and a rosary and breviary rest vestigator inspecting the window to make a Spot on a table beside the bed. Hidden roll: if successful the player may attempt a Dodge roll to avoid being hit by the bed. When selecting a player to be attacked by the bed, be clear on who is This room contains a bed frame, bare bedsprings standing next to the window, and select among and a dresser.

Though unused, this room looks them at random. We look at the features that matter and choose the top based on that. Specifications: Numbers always help you measure the quality of a product in a quantitative way. We try to find products of higher specifications, but with the right balance. Better ratings mean better service experienced by a good number of people. Customer Reviews: Like ratings, customer reviews give you actual and trustworthy information, coming from real-world consumers Top 10 Best frying pan for cooking bacon [] Top 10 Best west landscaping [] Top 10 Best books about forensic psychology [] Christina Karli My name is Christina Karli.

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Your email address will not be published. Save my name, email, and website in this browser for the next time I comment. Skip to content Last Update: January 13 22PM Our team studied on reviews available online for the best ones , chose the finest ones and prepared for you. This Starter Box contains everything you need to start playing Call of Cthulhu—the tabletop roleplaying game of mystery and horror. Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister cults.

Roleplaying gaming is a social pastime. For players; ages 12 plus; minute playing time An award winning game of Euro-inspired tactical Combat in a persistent world of shifting motive Over hours of gameplay. Slipcase set including two hardcover books and handouts pack. Some of these are more collectible than others, as the two examples above would indicate.

But Chaosium has allowed other publishers to use their license to produce adventures, supplements, and even magazines focused on the Call of Cthulhu roleplaying game. One of the more popular and expensive Call of Cthulhu publications from Pagan Publishing is a magazine called Unspeakable Oath. Only 17 or 18 issues have been published, and the later issues are easy enough to get hold of. But early issues are rare and sought after. Another newer Call of Cthulhu magazine that might be a collectors item in the future is Worlds of Cthulhu.

Delta Green is a series of modern day Call of Cthulhu adventure and campaign supplements with a distinct background. At one time, the print run for these, and the lack of supply, made Delta Green one of the most collectible RPG supplements ever. Reprints of some of these books have made them less desirable.

The first sourcebook, Delta Green , was originally published in A sequel, Delta Green: Countdown , was published two years later, in The first sourcebook was re-released in A series of Delta Green chapbooks was also released. These are highly sought after and hard to find. These include:. The material in these three chapbooks was re-released with additional material in But the original chapbooks have retained their value on eBay. Besides the gaming products that are available.

Chaosium has been pretty easygoing with the license for H. Lovecraft 's creation, and various other game publishers have released versions of Call of Cthulhu using different game mechanics. One of the earliest of these is a GURPs sourcebook for Cthulhutech , which you could describe as a mashup of the cyberpunk genre with the Cthulhu genre.

Another early example of this is the d20 version of Call of Cthulhu , which featured a well-writtent set of rules and a new campaign setting called Nocturnum. More recent books include Trail of Cthulhu , which uses a system called the "Gumshoe" system to resolve in game situations. Shadows of Cthulhu is Call of Cthulhu using the True20 system. The True20 system is a spinoff of Mutants and Masterminds. They're better known as the publishers of Deadlands and Deadlands Reloaded.

Brevity prevents me from listing all of the items that a Call of Cthulhu collector might be interested in, but collectors will also want to find copies of H. Lovecraft's original collections of fiction, published after his death by Arkham House. Other publishing houses have published collections of fiction inspired by various aspects of the Cthulhu Mythos.



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