A full list of specifically amBX-enabled, modded and FXGenerator compatible games, searchable by genre and publisher, can be found at www. Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 23 countries and sales in more than 50 countries around the globe.
It is committed to delivering high-quality, cutting-edge video game titles to consumers. Ubisoft generated sales of million Euros for the fiscal year. To learn more, please visit www.
Headquartered in the Netherlands, Philips employs approximately , employees in more than 60 countries worldwide. Cooke: As an independent company it is essential that we look to generate revenue streams from the beginning and as a technology license business we are licensing amBX into all our core markets including gaming. We see many opportunities for amBX in the near-term.
MacDonald: The creation of the new amBX company has been done to promote amBX as a new standard and this requires substantial investment to develop the proposition and bring it into new sectors. Has there been any progress on the film and music fronts? Cooke: In parallel to the games industry we have been raising the awareness of amBX in the other core entertainment markets. Consumers will soon start to hear about amBX and experience it in other contexts beside games.
MacDonald: We have just released amBX software that enables users to create their own effects and customize their experiences, and we have amBX working on music and movies already, although not in released versions yet. It works brilliantly on Guitar Hero already, by the way, although only on PC so far. Are you concerned about selling a still-novel consumer technology product into the market ahead of a recession? MacDonald: The experience of consumer behaviour during recession points to people spending more time getting their entertainment at home.
We will be working very hard to make it easier than ever and very inexpensive for content owners and developers to add amBX enhanced affects to their content, and you will also see amBX in some very unexpected places! In terms of markets, we will be primarily focusing on Europe and US. We will also be targeting professional sectors as well as consumer entertainment markets to spread the word and excitement of amBX.
Tags infodevelop-online-net. Add accessories. Total: Add to cart. See, hear and feel the game Discover the new way to experience the full force of PC games. Philips amBX PC gaming peripherals take the game beyond the screen. Light, sound, air and vibration synch with the game and literally bring it into the room. Multidirectional sound with W music power Multidirectional sound for added realism delivered by the powerful 2. Up to RPM variable speed fans and rumble pad Every impact, kick or shot is felt as gamers play with the game-activated wrist-rumble pad.
Light effects with existing games amBX light effects with most PC games. Light show with digital music amBX is also about more than games. Mood lighting Be bold and create your own lighting creations with a palette of over 16 million colors. Plug and play USB interface An easy-to-use configuration manager enables a stress free set up. Presets and advanced controls Light, sound, the amBX fans and rumble pad are all controlled by the simple to use pop up control.
Includes games amBX enabled game titles ready to play. If you purchase through links on our site, we may earn a commission.
Learn more. Your eyes get ambient lighting to build atmosphere. Your ears get 2. For touch, how about a vibrating wrist-pad and a pair of fans that blow air in your face?
Why would you want to do so? Well, as with ambilight, the lamps are designed to create a soft, atmospheric glow that extends the action on the screen out into the area around your desktop. The lamp technology offers a wide range of colour tones and the different lamps can use entirely different hues, meaning that if you have a gloomy, green-lit dungeon wall on the left and a crackling fire on the right the lamps can graduate from green to a pulsing yellow between the left and right speaker lamps.
As is the case with ambilight, this can be a subtle but effective addition — and even more when game developers produce titles that control ambilight directly more on this later.
The wrist pad, meanwhile, does exactly what you might expect: rumbling when you fire a gun, or when tank wheels rumble near your position, or vibrating like the clappers when something explodes.
I know it all sounds crazy, but it actually works better than you might think — depending, of course, on how effectively amBX works with the game of your choice. The issue here is how games are supported. They can be developed specifically with amBX in mind, in which case code is embedded that tells the lamps, fans and wrist pad what to do. They can also be modded afterwards with amBX specific patches, in which case the same applies.
0コメント